DANCE ROUTINE RULES:
DANCE ROUTINE RULES:
- Teams and soloists will have a maximum of 2:30 minutes to demonstrate their style and expertise.
- Timing will begin with the first choreographed movement or note of the music. Timing will end with the last choreographed movement or note of music, whichever is last.
- Each team or soloist must have a coach/representative to play their music. This person is responsible to supply the music for their performance and know when to start and stop the music.
CHOREOGRAPHY AND COSTUMING
- Routine choreography should be appropriate and entertaining for all audience members. Vulgar or suggestive material is defined as any movement or choreography implying something improper or indecent, appearing offensive or sexual in content, and/or relaying lewd or profane gestures or implications.
- Inappropriate choreography, costuming, and/or music may affect the judges’ overall impression and/or score of the routine.
- Teams may dance in any location of the performance area. There is no out of bounds, but must start and end on the marley surface.
- The use of powder, glitter, or any other airborne substance that lingers in the competition area shall be strictly prohibited.
- All costume malfunctions resulting in team members being exposed are grounds for disqualification. Please make sure that you have several dress rehearsals prior to competition to work out any costume problems.
- Shoes, on both feet, are recommended but not required while on the performance surface. Please note that should dancers choose to wear shoes, anything with wheels are not allowed (example: roller skate, roller blades, heelys, etc.). Wearing socks and or footed tights only is not allowed. Jewelry as a part of a costume is allowed.
- It is suggested that any spandex shorts or excessively short shorts have tights underneath.
Props are not allowed. A prop is defined as anything that is danced with that is always not attached to your costume. Articles of clothing, such as jackets, headbands, sunglasses, hats etc. may be removed from the body and discarded; these items may not have any choreographed movement done with them. If taken off and danced with, it becomes a prop. Poms being used in a pom routine do not count as props.
DANCE ROUTINE RULES AND GUIDELINES WEIGHT BEARING SKILLS
Hip over-head rotation skills with hand support are not allowed while holding poms in the supporting hand. (Exception: forward rolls and backward rolls are allowed). The use of hands free poms for hip over-head skills is allowed.
TUMBLING AND TRICKS (Executed by Individuals)
ALLOWED NOT ALLOWED
Aerial Cartwheels Front Aerials
Forward/Backward/Shoulder Rolls Back Handsprings
Cartwheels Front/Back Tucks
Headstands Toe Pitch Back Tucks
Front/Back Walkovers Headsprings (without hand support)
Stalls/Freezes Dive Rolls (in any position)
Head Spins & Windmills
Headsprings (with hand support)
- Airborne skills without hand support are not allowed. (Exception: Side somis, aerial cartwheel and headsprings with hand support not connected to any tumbling skill are allowed)
- If a team chooses to use hands free poms for aerial cartwheels and/or side somis, and later touches down, the poms MUST be flipped off of the hand, or a penalty will be assessed. Simply wearing the hands-free poms does not make it legal if they are not used correctly.
- If a team chooses to use non – hands-free poms for aerial cartwheels or side somis, they MUST be moved to one hand. If a dancer later touches down with the hand that holds both poms, a penalty will be assessed.
- Tumbling skills with hip over-head rotation is limited to 3 connected skills. (Example: 3 consecutive headsprings are allowed; 4 are not allowed).
- Simultaneous tumbling over or under another dancer that includes hip over-head rotation by both dancers is not allowed.
- Choreographed drops to the knee, thigh, back, front, head, shoulder, or seat onto the performing surface are not allowed unless the dancer first bears weight on the hand(s) or foot/feet.
- Landing in a push-up position onto the performance surface from a jump in which the legs are in front of the body and swing behind are not allowed. All variations of a shushunova are not allowed.
- Airborne skills without hip over-head rotation may not jump from a standing or squatting position backwards onto the neck, back, shoulders and/or hands. Any kip up motion must initiate from the back/shoulder area touching the ground. (NOTE: This rule refers specifically and only to the “rubber band” /”bronco” kip up skill.)
DANCE LIFTS AND PARTNERING (Executed in pairs or groups)
- The Executing Dancer must receive support from a Supporting Dancer who is in direct contact with the performance surface through the entire skill. (Exception: Kick Line Leaps).
- Elevators, thigh stands, shoulder sits, and chair sits are allowed. Extensions, pyramids, basket tosses, and all other cheer based stunts are not allowed.
- Swinging lifts and tricks are allowed provided the Executing Dancer’s body does not make a complete circular rotation and is in a supine position at all times. Swinging in a prone position is not allowed (backwards and forwards or a complete circular rotation).
- Hip over-head rotation of the Executing Dancer(s) may occur as long as a Supporting Dancer maintains contact until the Executing Dancer returns to the performance surface or is returning to the upright position.
- Vertical Inversions are allowed as long as:
- The Supporting Dancer(s) maintain contact until the Executing Dancer returns to the performance surface or returns to the upright position.
- When the height of the Executing Dancers’ shoulders exceeds shoulder level of the Supporting Dancer, there is at least one additional Dancer to spot who does not bear weight.
RELEASE MOVES (Unassisted Dismounts to the performance surface)
- An Executing Dancer may jump, leap, step, or push off a Supporting Dancer if:
- The highest point of the released skill does not elevate the Executing Dancer’s feet above head level of the Supporting Dancer.
- Exception: toe touches off of a dancers back/leap frog jumps will be allowed
- When the height of the skill is between hip level and shoulder level, the Executing Dancer may not pass through the prone or inverted position after the release.
- Toe pitches are not allowed.
- A Supporting Dancer may release/toss an Executing Dancer if:
- The highest point of the release/toss does not elevate the Executing Dancer’s hips above head level of the supporting dancer.
- The Executing Dancer is not supine or inverted when released.
- The Executing Dancer does not pass through a prone or inverted position after release.
- Toe pitches are not allowed.